Video Games

http://dmoz.org/Games/Video_Games/

Overview: QuakeWorld

This is an amalgam of some pages I donated to help.quake.ie earlier on in the year. Originally written for Cloud-Warrior's Quake Page on 24/1/97.

Introduction

First of all you'll need the game Quake, buy it at any computer games store! The most common multiplayer Quake game consists of up to 32 players trying to kill each other (in "deathmatch" or "free for all" mode). When you kill someone you gain a "frag", when you kill yourself you lose a frag. Whoever has the most frags at the end wins.

Review: ID Software

To many, id Software are known primarily as the originators of Quake, possibly the most influential 3-d action game of all time. But id also produced a number of ground-breaking games long before people started playing Quake, and its successor, Quake II, on-line.

Untitled

Cloud Leaves quake.ie

With my departure from quake.ie, this page is no longer being regularly maintained.

Server Logs to Client Format

Here's my ser2cli C program to convert QuakeWorld server logs to client-type logs for use with the Htmllog utility by Mark Toller. Quite simple looking but does the job.

IQCL Finals '98 Postponed

The finals have been put back until Saturday, 11 July. Location is still under negotiation, we have it more or less decided on anyway (thanks Mindphuck, Carnate and Vishnu for doing the research!).

    Saturday, 11 July, 1998
  • 12.00 pm - Quarter 1 - Clan Trinity vs. X-Com
  • 12.45 pm - Quarter 2 - Clan II vs. Guns Islanders
  • 2.00 pm - Quarter 3 - Fenians vs. na Daghda
  • 2.45 pm - Quarter 4 - Incarnate vs. Celtic Warriors
  • 3.30 pm - Semi 1 - Q/1 vs. Q/3
  • 4.15 pm - Semi 2 - Q/2 vs. Q/4
  • 5.15 pm - Final - S/1 vs. S/2

quake.ie Server Updates

I had to remove the UKCTF mod from ctf1.quake.ie as this patch has recently been upgraded and clients would have had to download yet another mod. I will add in my own voting system to the server later on, that's the real reason we wanted to use the UKCTF mod anyway (now known as ZCTF).

Tossing Runes in CTF

How to add the toss runes facility to your QW CTF 4.2 servers (should work for classic Quake servers too).

Change to the qwsrc (or src for classic Quake) subdirectory, edit the items.qc file, and add this in after the "void() DropRune = { ... }" function.

quake.ie Server Listings

Installed QstatList 2.4 to generate the quake.ie - Servers status section. Did a bit of editing to format the output to match our current design.

MoonGlum's "The Good Place?"

Added mgduel1 to quake.ie's duel servers (involved a bit of binary editing the qwprogs.dat, easy!). Added new sequence of levels to ctf1.quake.ie, now cycles through e1m1 to e1m5, e2m1, e2m2, e2m5, e4m3, e4m4, e4m5, e4m6, ctf1 to ctf8, and ctf2m1 to ctf2m8.

IQCL Finals '98 Levels

Preliminary levels for the IQCL Finals '98 are as follows...

Get practising! Teamplay - can injure teammates, lose a frag for killing one. Can injure yourself. Timelimit - 30 minutes (Quarters and Semis), 40 minutes (Final).

IQCL Finals '98 Trinity Game

News of the Clan Trinity vs. Clan II game has just come in. Thanks for the details Bunny.

That match took place, but it was stopped because the server crashed after about 17 minutes, CT were leading by a huge margin, and due to the unavailability of players (exams) we haven't been able to hold it again.

Regi said to the clan that we can have the walkover.