Archive for the 'Video Games' Category

GI Wins IQCL Game Against nD

Not much to say about this one, very, very bad packet loss on Spud’s server so we moved to iqcl.quake.ie where things weren’t much better. I had red packet loss numbers at the beginning of the game, and things were looking bad for GI until we managed to take ukcldm2’s slime room back. toilet dropped first of all as Qizmo’s trial period expired, and then again towards the end when his PC crashed. This really didn’t help us, so we lost _the_ room to nD again. Jay played a stormer for the opposition and BrainCell / Damo did well considering his ping. But the true star was Spud who quadded us back to glory in the IQCL, and topped the score with 30 frags to his name. The final score [including toilet's lost frags] was 91 for GI and 72 for nD. Maybe DeVore will write another report for us on this one (/me smiles in his general direction!).

Here’s a list of the most recent GI wars.

Date Opponents Level Score Type Status
09/12/98 Na Daghda ukcldm2 91 (GI)
72 (nD)
IQCL Win
29/11/98 Clan Trinity dm3 62 (CT)
~50 (GI)
IQCL Loss
28/11/98 Incarnate e1m2 108 (GI)
46 (INC)
Friendly (Q1) Win
27/11/98 Clan Destine dm3 63 (CD)
13 (GI)
Friendly (Q1) Loss
06/09/98 Hot Internet Virgins q2dm8+q2dm2 83+57=140 (GI)
52+58=110 (HIV)
IQ2CL Win
30/08/98 Electric Mayhem Unknown Unknown (EM)
Unknown (GI)
IQ2CL Loss
23/08/98 Clan Scream q2dm7+q2dm8 77+70=147 (GI)
72+47=119 (Scream)
IQ2CL Win
16/08/98 Jedi q2dm3+q2dm8 109+51=160 (Jedi)
74+62=136 (GI)
IQ2CL Loss
02/08/98 Dali q2dm1+q2dm7 53+86=139 (Dali)
48+45=93 (GI)
IQ2CL Loss
26/07/98 DoozeR q2dm1+q2dm8 104+94=198 (DzR)
32+22=54 (GI)
IQ2CL Loss

New IRC Location

You can now find us on #quake.ie at irc.thedbs.com, irc.b0rk.co.uk, irc.intensive.co.uk all joined to _the_ European Quake IRC server, check out QuakeNet for full details.

IQCL pre-game meetings will be held on irc.iol.ie until further notice.

DeVore’s CT vs. GI Report

Here’s CT-BogOak / CG-DeVore’s report on our match - I had a good laugh at the “Cloud being dissed” bit too! No sign of those server logs, so I’ve given up on trying to get our actual total score - there were 30 GI frags on the end of level screen, and myself and toilet reckoned we got about 20 more between us…

First game of the IQCL Division One. CT vs. GI. Old school honour at stake.

Before the kick off there was an unnerving period when there was no sign of Koopa, Reaper has been off work for the week and Kaile had disappeared over to the UK on short notice, leaving myself and Bunny to hold the fort. Regi had thought that he wouldn’t get a game with GI since they have so many members to choose from and offered to switch and play for CT the night before. This turned out to be illegal (as ruled by Kharn) and GI were short a man too so Regi switched back to play for GI. This left us back with two men and with the opposition knowing Bunny’s distinctively freaky but effective tactics. Hmm. Oh well. Koopa turned up finally so it was to be 3 vs. 4. Regi was in a cybercafé and had been having a woeful ping in the FFAs before we arrived on the server (drowning at one point!) but his ping had been settling during the warmup and at rest was a good solid 60 - 70. Tempers vaguely smouldered as I suggested that it might be for the best if Regi didn’t play for anyone but toilet maintained that he was GI and would play for GI. “We want to win after all.” This, to be fair to GI, was fair-dinkum and generally the match started amicably. Regi was ruled LPB with little objection.

The start was kinder to CT than GI it seemed and soon we had a solid grip on the level. Koopa was at RA with me and Bunny mopping the water area. The extra man was hard to live with it has to be said as dm3 is a big level to cover and something had to give but we made hay (and gibs) while the sun shone. Things got a little ropey after about 8 minutes but CT had a solid 40 (-ish) frag lead. I blew myself up and we missed a vital pent (can’t recall which GI got it) and we were driven from the water area. Ooops. GI to give them credit had kept the pressure up on us the whole time and it was a matter of time before we missed something. Suddenly we found ourselves in a world of pain as Cloud began his quad runs. Regi was going ninja and chasing Koopa and Bunny hard in the frags stakes. Cloud was raking them up with quad and for about 6 minutes we were in the wastelands of the crates area. I couldn’t believe we were letting it slip through our fingers. The thought crossed my mind of camping the crates and drawing out the respawn frags but with players like Koopa and Bunny you gotta go for it. Besides it was a classic game!

Fate has a sense of humour sometimes. It’s sick and it’s cruel but it’s funny all the same. Regi’s ping went bonkers. I could hear him choking near me in the RA and a quick check of the pings revealed a 600 ping with buckets of PL. Armed with a nail gun I attacked him thinking wryly “Well, we want to win after all!”. Bastid killed me, only to have me respawn nearby and finish him off with the shotgun. Step one of my tooling up completed, now for that RA :) I stepped out into the central area in my bright and shiny new red jacket and saw Quad-Cloud searching for frags with his LG. I thought “I’m dead” when he just winked out of existence. Qizmo had dissed him! I nearly wet myself as Cloud had told me in-depth how he would avoid such a fate last week! A quick battle with Spud (who was my nemesis for the whole game, goddammit) left me bruised and battered but with a dead GI at my feet. Bunny and Koopa weren’t sitting on their hands either but GI had drawn level in score terms. Cloud was back in too and GI still had the water area. I was in bad shape and snuck underwater to get the 100 health with 4 minutes to go. The 100 health was there alright so I turned to run up the ramp and in the corner of my eye I spotted something red. And circular. And much better then a measily 100 health. Bunny was attacking the water at this stage and Koopa having taken back RA was running quad.

There’s just nothing like pent for turning dm3 around. We had the water area pretty soon after but GI still attacked and we were nowhere near as fully in control as we had been at the start. I went to take quad at one point coming from the YA and met a GI coming from the other side to do the same thing. There being no quad to collect just yet we decided to amuse ourselves with a shotgun duel. Whilst ducking and diving I noticed over his shoulder that quad had respawned and, pretending to shotgun-charge him, jinked past him to snatch it! SKUUUUUUUUT! In the final minutes things were mental as we fought off GI attacks, some of which went a bit pear shaped for GI. Cloud water-zapped Spud (I think) and toilet blew up himself and Regi (who was still not having a good time with lag).

In the final analysis GI fought a hard game and I was well impressed by their lesser known members (Spud was more than a pain in my ass the whole game). Bunny rated it as the hardest game of dm3 he’s ever played and I woke up my flat mate by roaring at the top of my considerable voice at the end of the game. GI didnt make excuses but my heart went out to them because for that middle period I knew what it felt like to have it in your grasp and see it slip away.

Review: Quakapalooza

QP Logo

QuakaPalooza - Ireland’s largest LAN for players of the computer games “Quake” and “Quake 2″ - was held in the Burlington Hotel, Dublin, from 24 to 26 October, 1998.

The original idea behind QP was that fifteen or so people would bring along their own PCs to play on, and each person would also have one or two invitees who would share the PC with the owner. A lot more than this actually showed up, I think it was somewhere between 100 and 150 people altogether!

Hype for QP had been growing steadily since it was announced in the summer. On the Friday night before the weekend, a couple of IRC regulars in the #quake channel started sending messages via the web to an LED display panel based in Netscape’s offices, the results of which were transmitted back over the internet via a WebCam!

Netscape's WebCam

I left for QP on the Saturday morning. After getting trains, taxis and buses, I eventually made it along to the venue sometime around 4, picked up my weekend pass, and strolled on in past the numerous other GaelCon gaming and role-playing events.

An amazing sight met my eyes as I moved to the back of the room… Even by now, I was expecting the Quake section to be in a state of chaos with PCs, network cards and cables still strewn everywhere. But the place was in a happy state of organisation, people sitting at all the PCs and actually playing on a variety of QW and Q2 servers.

Weekend Pass

This was the best opportunity yet for the average Quake player to put faces to the aliases because nearly every big name in Ireland was there with a badge saying who they were. Wandering around the edge of the action for the rest of the day, I came across a number of familiar Quake players -

Ace Ventura, Beast, Bunny, Chaos, Carnate, DeVore, Earthworm Jim, Jaden, Kaile, Koloth, KoopaTroopa, Mickah, MindPhuck, Reaper, Reginald, Scary / OverLord, SeP, Slaanesh, Sniper, Steo, Thinker, toilet, Trojan, Zero.

CT IQCL Loss

Our first IQCL year two game was pretty tense, the dreaded CT (Koopa, Bunny, DeVore, Kaile AWOL) beat the GI team (Cloud, Regi, Spud, toilet) by over 10 frags in 20 minutes on dm3. Regi was jumping from low to high pings, but DeVore asked another one of us to go HPB. toilet and I both had to .lag up to modem levels, and were disconnected halfway through the game by Qizmo just when we had things under control. CT eventually proved their worth and retook the rocket launcher room towards the end of the game. Unfortunately, the mod did not display the actual GI total score. Also, because of an incorrectly configured sv_gamedir, no one was able to record a demo… Correct scores will be obtained later from the server logs (I hope!).

INC Friendly Win

Incarnate HPBs challenged some of our LPBs to a three on three friendly on e1m2 yesterday. The GI team was just too strong for the high ping opposition, but fair play to INC, they didn’t give out or whine or any of that lamer carry-on that other Irish clans go on with. Thanks for the game.

CD Revenge

A _very_ out of practice GI team lost to CD in a dm3 friendly last night. The CD team of Chaos, Hendy (soon to join HC), and BB-GrimTim won by 50 frags against GIs Cloud, Spud and Mer. Okay, it was our first real Q1 team game since the end of the last IQCL, but to be fair, the CD lads have come a long way from the hammerings we used to give them, and Chaos’ deadly aim doesn’t help! Still, it was good practice, and I was also pleased by the amount of GIs that showed up (thanks to Mer, Moon, Spud, and toilet). Weekly GI training is now planned to get us back up to speed.

GI-Ronin

Ronin joins the IQCL squad. Welcome, Paul!

This is the full list of GI players at the moment.

IQCL Cloud-Warrior, Euclid, MerIDiaN, MoonGlum, Mouserat, Poohmeister, Regi, Ronin, Spud, toilet.
Others Corinthian, Explodyboy, H-K, Poor_Monkey (Honourary), Predator, Radmozorak, Q-Rat-Q, Scud, VisHnU, War Gimp.

GI Lite

WooHoo! It’s GI Lite, a very slimmed-down set of GI pages, where I’ll be bringing you the latest Guns Islanders news (since there is _still_ no sign of clans.quake.ie/gi).

Shorts

Guns Island (quake.ucg.ie) up temporarily, Kombat Teams mod · Regi joins the fold in time for the forthcoming IQCL · MerIDiaN has LOWER ping than Cloud for once on Pooh’s temporary server · Cloud beats Carnate in QL grudge match over two levels, dm4 and e3m3

Cloud Boards

DeVore posted a message last night complaining about the way the new board systems don’t show all the messages - i.e. you have to click on a topic folder before you can see what messages you have or have not read.

I’ve added a [Show All] link to each board on the main page, this will list messages by date and hopefully will please the currently split community.

Hopefully if this board takes off, we will eventually be able to buy the full version which even allows users to go back and edit messages they posted earlier on.

Someone else suggested recombining the Quake 1 and 2 boards - let us know what you think.

Overview: Funky Names

When playing QuakeWorld, you’ll notice that all those frag gods have cool names to boot, and wonder how do they get those funky coloured letters? Well, it’s simple enough really, and you too can have one of these names by using your standard DOS editor (it’s with Windows 95/98 too).

I will go through the steps involved:

  1. Run a MS-DOS prompt window (for example, by typing COMMAND in the Run section of the Windows 95/98 Start menu, or by clicking on the icon in the Programs menu). If you don’t know what I am on about at this stage, maybe you should think again about doing this…
  2. Change to your main Quake directory (that is, CD C:QUAKE or wherever you have it installed).
  3. Change into the ID1 subdirectory (type CD ID1).
  4. Create a file called NAME.SCR (using the EDIT NAME.SCR command).
  5. Basic enough so far? Okay! Now type the following into the file:
    name "GICloud-Warrior"
  6. Hey, but where’s the funky letters, man? Well, due to some weird bug in certain versions of Quake, you have to precede your funky name with a name containing normal characters. So, you will effectively have two lines in the file, the first setting your name to one with normal characters, and the second containing the extra characters. Take a look at the image linked below which lists all the characters available for use in your name.
    [Click Here to See Extended Character List]
  7. Now, to put one of the characters into the file, make sure NUM LOCK is turned on, hold down the ALT key while typing in a four-digit sequence such as 0199 on your numeric keypad to give you character number 199.
  8. Keep on adding these cool characters - they will not appear in the file the same way as they will in QuakeWorld, normally appearing as a funny letter with an accent of some sort… You should now have two lines looking something like this.
    name "GICloud-Warrior"
    name "ÇÉCloud-Warrior"
  9. Save the file, and at the Quake console, type in "exec name.scr" or bind a key to do the same thing.