Archive for the 'Social Networks' Category

XTech 2008, May 6th-9th 2008, Dublin, Ireland

Call for Participation for XTech 2008

Proposals for presentations and tutorials are invited for XTech 2008, Europe’s premier web technologies conference. The deadline for submitting proposals is January 25th, 2008.

XTech 2008 will be held from May 6-9th 2008, in Dublin, Ireland.

XTech’s theme this year is “The Web on the Move”, focusing on the emerging portability of data, applications and identity on the internet. We will explore the benefits, issues, practicalities and fun of a web built on open standards, open source and commodity technology.

XTech presentations should inspire, educate and challenge. Your audience will be people like you, responsible for steering the technological direction of their organizations and the web as a whole.

Last year’s schedule can be viewed on the XTech 2007 web site.

Please direct any questions to the conference chair, Edd Dumbill.

View the calls for participation and submit a proposal

Suggested topics include, but are not limited to:

  • Social platforms
    • Design patterns for social software
    • Social network interoperability
    • Internet application platforms (Facebook F8, OpenSocial, etc.)
  • Identity management
    • OpenID
    • Practical security
    • OAuth
  • Ajax
    • jQuery, YUI, other toolkits
    • Offline applications
    • Comet
    • Professional Javascript
    • Flex
  • The web of data
    • Collective intelligence
    • Semantic technologies
    • Search
    • Markup and meaning
    • Freebase, Twine, Google Base
    • The place of XML on the web
  • Data and databases
    • Client-side databases
    • REST-oriented databases (e.g. CouchDB)
    • XML and RDF
    • Messaging architectures
    • XQuery
  • Operations and programming
    • Web application frameworks
    • Virtualization and appliances
    • Application scaling
    • Multicore and concurrency oriented programming
  • Mobile devices
    • Commodity mobiles
    • Android, iPhone
    • Hardware hacking and personal prototyping
    • Geolocation
    • Getting the mobile mindset

(Note: DERI will be a co-host of this event.)

Keynote speakers lined up for BlogTalk

I’m happy to announce that we have four interesting and varied keynote speakers lined up for the BlogTalk 2008 conference on social software in Cork this March.

  • Nova Spivack - Founder and CEO, Radar Networks
    Nova is the entrepreneur behind the Twine “knowledge networking” application, which allows users to share, organise, and find information with people they trust. He will talk about semantic social software for consumers.
  • Rashmi Sinha - Founder, Uzanto
    Rashmi led the team that produced SlideShare, a popular presentation-sharing service that some have described as “YouTube for PowerPoint”. She will talk about lessons learned from designing social software applications.
  • Salim Ismail - Head of Brickhouse, Yahoo!
    Salim is a successful investor and entrepreneur, with expertise in a variety of early-stage startups and Web 2.0 companies including Confabb and PubSub. He will talk about entrepreneurship and social media.
  • Final speaker has been selected but has yet to be 100% confirmed.

You can see further details and longer biographies of the keynote speakers at 2008.blogtalk.net/invitedspeakers. We will also have two invited panel sessions, the details of which will be announced shortly.

DataPortability.org, web standards, SIOC and FOAF

Leo Sauermann has written an e-mail to the public DataPortability.org mailing list suggesting that the DataPortability.org initiative also takes W3C’s web standards like RDF into account, as well as considering existing efforts like FOAF and SIOC for data portability on the social web. The initiative’s chairperson Chris Saad has indicated that they will put all related communities and standards in context, including RDF (and I assume FOAF and SIOC too).

As co-founder of the SIOC project, I’ve recently been evangelising the fact that SIOC can be used to provide a representation of all content items created by a person (via their user accounts) on various social media sites, and this can be nicely combined with the FOAF profile of that person who holds the associated user accounts (click on the picture below, and see our Internet Computing article for more).

20080104a.png

In the image, Bob holds user accounts on various social websites (two shown for clarity, but here’s another view), and via those accounts he creates content items (usually within containers of some sort, e.g., in a bookmark folder, personal weblog, message board or image gallery) on those sites. He should be able to port not only his social graph (in this case, his connections to Alice and Carol), but also his personal containers / sets of content items and perhaps even associated comment replies. The vocabulary terms are shown in dark grey: foaf:knows, sioc:User, etc.

It’d be great if we can get some of the DataPortability.org people to come to the WebCamp workshop on Social Network Portability in Cork in March. There are some valuable contributors to the initiative so far including Chris Saad, Ashley Angell, Paul Jones, Chris Messina, Ben Metcalfe, Daniela Barbosa, Phill Morle, Ian Forrester, Shashank Tripathi, Kristopher Tate, Paul Keen, Brian Suda, Emily Chang, Danny Ayers, Marc Canter, Jeremy Keith, Peter Saint-Andre, Robyn Tippins, and Robert Scoble.

Interviewed on Morning Ireland last week

Along with Joe Zefran of rté.ie, John Waters from the Irish Times, former DCU student Deirdre Reynolds, Gráinne Barry of anotherfriend.com, and Dr. Siobhan Barry from Cluan Mhuire, I took part in a panel hosted by Richard Downes on RTÉ Radio 1’s “Morning Ireland” show last week to discuss the phenomenon of online social networking.

You can listen to the show using the RTÉ site’s real audio archive or via my MP3 recording from digital satellite (I’m on at 17m30s and 26m30s).

Opening up the social graph at the WebCamp workshop on “social network portability”

20071127b.png

A WebCamp “Social Network Portability” workshop has been announced to be co-located with BlogTalk on 2nd March 2008. You can view the wiki page for this event.

“Social network portability” is a term that has been used to describe the ability to reuse one’s own profile and contacts across various social networking sites and social media applications. At this workshop, presentations will be combined with breakout sessions to discuss all aspects of portability for social networking sites (including accounts, friends, activities / content, and applications).

Topics of relevance include, but are not limited to, social network centralisation versus decentralisation, OpenSocial, microformats including XHTML Friends Network (XFN) and hCard, authentication and authorisation, OpenID single sign-on, Bloom filters, categorising friends and personas, FOAF, ownership of your published content, SIOC, the OpenFriend format, the Social Network Aggregation Protocol (SNAP), aggregation and privacy, permissions and context, and the Extensible Messaging and Presence Protocol (XMPP).

You can register for this workshop in conjunction with BlogTalk 2008. If you are interested in speaking or otherwise participating in the workshop, please add your name under the Speakers or Participants headings on the wiki page at http://webcamp.org/SocialNetworkPortability.

The Future of Social Networks on the Internet: The Need for Semantics

Stefan and I wrote an article entitled “The Future of Social Networks on the Internet: The Need for Semantics” for the IEEE Internet Computing magazine. It was published yesterday (1st November). You can read an extract and see a rendered copy below.

20071101f.png In the article, we describe how Jyri’s idea of object-centered / object-oriented sociality not only provides meaning to social networks, but also defines an application area for the Semantic Web in terms of representation mechanisms for interconnecting people and objects across different social networks.

20071101g.png We also propose a social networking stack that would allow the reuse of one’s personal profile, social network connections and content-creation history (e.g, using FOAF and SIOC) across various sites and applications (there’s some obvious crossover with the OpenSocial People and Activities APIs here).

Anyway, here it is:

The Future of Social Networks on the Internet: The Need for Semantics

“I read somewhere that everybody on this planet is separated by only six other people. Six degrees of separation between us and everyone else on this planet. The President of the United States, a gondolier in Venice, just fill in the names… It’s not just big names — it’s anyone. A native in a rain forest, a Tierra del Fuegan, an Eskimo. I am bound — you are bound — to everyone on this planet by a trail of six people.” — John Guare

Everyone on the Internet knows the buzzword social networking. Sites such as Friendster, Facebook, Orkut, LinkedIn, Bebo, and MySpace, as well as content-sharing sites that also offer social networking functionality (including YouTube, Flickr, Upcoming, del.icio.us, Last.fm, and 43 Things) have captured the attention of millions of users and millions of dollars from venture capitalists. Compete.com states that, as of November 2006, the 10 most popular domains accounted for about 40 percent of all page views on the Web, and nearly half of those views were from the social networking services (SNSs) MySpace and Facebook.

SNSs usually offer the same basic functionalities: network of friends listings (showing a person’s “inner circle”), person surfing, private messaging, discussion forums or communities, events management, blogging, commenting (sometimes as endorsements on people’s profiles), and media uploading. With such features, SNSs demonstrate how the Internet continues to better connect people for various social and professional purposes. Yet, fundamental problems with today’s SNSs block their potential to access the full range of available content and networked people online. A possible solution is to build semantic social networking into the fabric of the next-generation Internet itself — interconnecting both content and people in meaningful ways.

Page 1

Page 2

Page 3

Page 4

Page 5

I think this article is timely given the unveiling of OpenSocial these past few days (we managed to reference the then forthcoming API in time for a section about “Your Social Graph” on page 3). But as Uldis and Daniel Feygin pointed out on the SNP mailing list, while OpenSocial addresses social application portability and widget developers nicely, it seems to miss out on tackling the issues of social graph portability and cross-network identity links.

David Emery highlights this closed social network problem: “OpenSocial doesn’t solve this, but if it had it could be truly revolutionary; if Google had gone after opening up the social graph [...] then Facebook would have become much more of an irrelevance – people could go to whatever site they wanted to use, and still preserve all the interactions with their friends (the bit that really matters).” Marc Canter says: “Me - I’m just sitting here, smiling and wondering about interop and whether all these platforms are really gonna open up their social graphs with unique identifiers. After waiting four years - who’s in a hurry?” And Bob Warfield says: “One of the biggest things will be portability of one’s social graph. Can I carry mine from one participating Social Network to the next? That’s a touchy business. [...] Who will be first to write an app whose sole purpose is to carry your identity and Social Graph from one network to the next?” Of course, not everyone wants their graphs to be portable or linked together - there may be very good reasons for isolation, but if OpenSocial could allow people to choose to link or reuse their profile / connections across sites (or not), I think it would be a leap rather than a step in the right direction.

OpenSocial is finally online…

…at code.google.com/apis/opensocial. More later!

Edit: Okay, it’s later, so here are the interesting links I found related to this.

social.ie events: now with Google Maps and sign-up lists / Net Visionary Awards

Vote in the IIA Net Visionary Awards 2007 Firstly, thank you to all our social.ie beta testers to date. The site has been nominated in the IIA Net Visionary Awards 2007 for “Web Developer Excellence”! Voting is now open if you want to support us…

Secondly, I am happy to announce that social.ie’s event creation now incorporates Google Maps and sign-up functionality. You can view the screenshots below for examples of each.

20071005b.png20071005c.png

social.ie aims to be a social networking service for Irish communities. On the site, you can create your own group around your community of interest, and you can then attach events, images and also blog entries to whatever group you form. If you need help with the site (since it is still quite new), please use our support forum or put issues, bugs and feature requests on our wiki. We are currently working on other features including the promised advanced social network browsing functionality and other custom user profile fields such as external RSS feeds.

IT Association of Galway Announce Fidelity Investments Technology Conference Details… ‘Enriching the Internet Experience’

I will be speaking at this event in two weeks time…

It was announced today that Fidelity Investments and Terra Nua in collaboration with ITAG are hosting a technology conference ‘Enriching the Internet Experience’ on the 18th of October in the Ardilaun Hotel. We invite you to join us for this prestigious event.

On the 18th of October you will leave with the answers and information to the question: ‘Where do the predominantly social Web 2.0 applications fit within an Enterprise 2.0 structure?’

What are some of the key technologies that fall into the buzz of Web 2.0 and how can these be integrated into a future Enterprise structure? The conference is set on a course to answer this question involving some of the leading experts in areas such as Mobile Web 2.0, Social Networking, Virtual Worlds and Web 2.0 Security. We invite you to join us and share this opportunity to learn more on how we can enrich the internet experience.

20071004a.jpg Dr. Chris Horn (Ex-Iona Technolgies) to chair ‘Enriching the Internet Experience’ in the Ardilaun Hotel, on the 18th of October.

Schedule for the Day

  • 08.30am - 09.00am - Registration and Networking
  • 09.00am - 09.30am - Chris Horn: Conference Chair
  • 09.30am - 11.15am - John Breslin (DERI, NUI Galway): Social Networking
  • 11.15am - 11.30am - Break
  • 11.30am - 13.15pm - Ajit Jaokar (Future Text): Future Mobility - Emerging Mobile Internet
  • 13.15pm - 14.30pm - Lunch
  • 14.30pm - 15.45pm - David Burden (Daden Ltd, UK): Virtual Worlds - Are They for Real?
  • 15.45pm - 15.55pm - Break
  • 16.00pm - 16.45pm - Richard Mooney (Vordel Ireland): Web 2.0 Security
  • 16.45pm - 17.00pm - Chris Horn: Close
  • 17.00pm - 18.00pm - Drinks Reception and Door Prizes

For more, see http://www.fidelityinvestments.ie/conference.htm.

Synopsis of some of the content discussed at the Talk Digital event on Monday

Thanks to Nina at the Digital Hub for this synopsis of the GAME :ON / Talk Digital event on “Social Networking in Games” I participated in on Monday. I believe a video will be made available shortly…

GAME :ON - A Cyber Games Festival
Summery of the Talk Digital on Gaming and Social Networks
The Digital Hub, Monday 10th September 2007

This industry seminar was hosted by The Digital Hub as part of their Game :On Cyber Games Festival. The Talk Digital was chaired by Irish Times Journalist, John Collins. The panel was Ben Brown (Moli), Jamie McCormick (X-Box Live Gaming Centre), Joe Drumgoole (Put Place.com), John Breslin (NUIG, Deri), Mark Taylor (Eircom) and Peter Lynch (Eirplay Games).

The discussion focussed on the present and future of Gaming. The consensus seemed to be that social networking and gaming are becoming more and more linked, especially in relation to casual gaming. The drivers for this come from both players and the industry. Examples such as www.cafe.com and www.xfire.com are demonstrating that more and more attention is being put on the add-ons required to enhance the networked gaming experience.

But this is not the whole story. There is still a very clear distinction between pure games and pure social networks. An interesting debate ensued when the question “Is Second Life a Game?” was posed. The question becomes more profound when we think of ‘games’ such as Simms – is this a social network environment?

In terms of the fundamental idea that eventually players will want, on mass, to form connections with other players and that in time these connections will form the basis of on-line societies, the panel discussed some of the short term drivers for this. There does seem to be a real connect between real life events and social networks forming on-line. We can think of concerts, or big news events as such triggers. Such triggers are reflected very quickly in new social networks, the question arises as to could Games replicate this?

The views of the panel were that No games are not there yet. There are a number of reasons: the mains ones are a) the proprietary nature of gaming hardware and software was said to be a major potential barrier to true integration of games and social networking. b) Restrictions in the portability of identity and reputation will prevent players connecting their on-line persona (e.g. an avatar) with the games they want to play. These restrictions will prevent the establishment of ad-hoc groups or clans, from forming in a really unplanned way. In short it will be difficult to see true social networks becoming part of published games in the near future.

Towards the future then, the panel gave their views as to what is likely to happen in the next 5 years. They speculated that we will:

  • See much more user generated games, an example would be browsing for a game on YouTube.
  • User interfaces with games device will change and potentially become much more immersive
  • Cross platform games will emerge where characters, leagues, high scores will be available across devices
  • High end social networks and games will become more photo realistic and therefore more immersive

There was consensus that as the games industry, like the film and music industry, sees the enormous potential of social networks, it will begin to dismantle the existing barriers to true social gaming.