Archive for September, 1998

Overview: Funky Names

When playing QuakeWorld, you’ll notice that all those frag gods have cool names to boot, and wonder how do they get those funky coloured letters? Well, it’s simple enough really, and you too can have one of these names by using your standard DOS editor (it’s with Windows 95/98 too).

I will go through the steps involved:

  1. Run a MS-DOS prompt window (for example, by typing COMMAND in the Run section of the Windows 95/98 Start menu, or by clicking on the icon in the Programs menu). If you don’t know what I am on about at this stage, maybe you should think again about doing this…
  2. Change to your main Quake directory (that is, CD C:QUAKE or wherever you have it installed).
  3. Change into the ID1 subdirectory (type CD ID1).
  4. Create a file called NAME.SCR (using the EDIT NAME.SCR command).
  5. Basic enough so far? Okay! Now type the following into the file:
    name "GICloud-Warrior"
  6. Hey, but where’s the funky letters, man? Well, due to some weird bug in certain versions of Quake, you have to precede your funky name with a name containing normal characters. So, you will effectively have two lines in the file, the first setting your name to one with normal characters, and the second containing the extra characters. Take a look at the image linked below which lists all the characters available for use in your name.
    [Click Here to See Extended Character List]
  7. Now, to put one of the characters into the file, make sure NUM LOCK is turned on, hold down the ALT key while typing in a four-digit sequence such as 0199 on your numeric keypad to give you character number 199.
  8. Keep on adding these cool characters - they will not appear in the file the same way as they will in QuakeWorld, normally appearing as a funny letter with an accent of some sort… You should now have two lines looking something like this.
    name "GICloud-Warrior"
    name "ÇÉCloud-Warrior"
  9. Save the file, and at the Quake console, type in "exec name.scr" or bind a key to do the same thing.

Overview: QuakeWorld

This is an amalgam of some pages I donated to help.quake.ie earlier on in the year. Originally written for Cloud-Warrior’s Quake Page on 24/1/97.

Introduction

First of all you’ll need the game Quake, buy it at any computer games store! The most common multiplayer Quake game consists of up to 32 players trying to kill each other (in "deathmatch" or "free for all" mode). When you kill someone you gain a "frag", when you kill yourself you lose a frag. Whoever has the most frags at the end wins.

Multiplayer Quake Screenshot

QuakeWorld is a super new program for registered owners of Quake who play in multiplayer mode. For anyone who has played Quake over a modem using traditional Quake servers and found it very slow, QuakeWorld has reduced the time lag involved and made it playable with ping times of over 300 milliseconds. Even for non-modem players, the QuakeWorld program allows smoother game play and also has many windowed modes.

There are QuakeWorld servers running on hundreds of PCs worldwide, and the idea is that there is a master QuakeWorld server running which has various QuakeWorld servers registered with it. You send a query to the master server, and this allows you to list and play on any of the servers registered with the master.

Instructions

To play QuakeWorld, you should follow these steps:

  • To begin, download the latest version of the QuakeWorld 2.30 client software. At present, it seems that this will be the last QW release.
  • Run this self-extracting executable and install it in your main Quake directory (the program should find this automatically, e.g., C:QUAKE).
  • You should then try and get the latest GameSpy 2.02 front-end (which will also provide access to Quake 2, Hexen 2 and Unreal servers).
  • After a registration dialog box, a startup screen will appear listing all players who will be using your PC for playing QuakeWorld. Choose New to add a user or Edit to change an existing one.
    [Click Here to See GameSpy Startup Screen]
  • You can then specify your desired QuakeWorld name, colours and skin.
    [Click Here to See GameSpy Player Settings]
  • You will then enter the main GameSpy screen where by choosing one of the tabs at the left of the screen, you can view a list of QW servers registered with a particular QW master server, e.g., European servers are listed with the “UK Minos” master server. (25/1/99, the EU QW master has moved to qwmaster.barrysworld.com.)
    [Click Here to See Main GameSpy Screen]
  • Choose Tools -> Update This Source to get an updated list of QuakeWorld servers.
  • Simply double-click or press ENTER on a desired QuakeWorld server to join a game, or choose Server -> Observe This Game from the menu to spectate a game on a QuakeWorld duel server (two players often challenge each other to deathmatches on these servers).
  • You can also bypass the GameSpy front-end totally if you know a QuakeWorld server address by entering Quake command mode. Run the QWCL.EXE program (or GLQWCL.EXE if you have OpenGL capabilities) from your Quake directory. Press ` (backquote, usually beside the number 1 on your keyboard), and then type "connect server.ip.here" and press ENTER. This will connect you to a QuakeWorld game in the same way as in GameSpy, but you will then have to press ` again to leave command mode. Many other commands can be entered in this mode, e.g. "crosshair 1", or "bind q quit". After some initial "Connecting…" messages, you should be in!

Mods or Add-Ons

Next, we will discuss how to play multiplayer QuakeWorld with "mods", specialised add-ons written to alter Quake slightly in a number of ways. These mods often make game play more interesting and diverse, and are referred to as either Total Conversions (TCs) or Partial Conversions (PCs) when they change Quake in a major or minor way. Some of the most popular mods include Capture the Flag and Team Fortress.

The first stage towards playing with mods is downloading the appropriate mod for your machine, usually termed a client. When you have downloaded the mod, you should extract it into an appropriate sub-directory in your main Quake directory. For example, as mentioned earlier, a very popular mod is called "Capture the Flag". You would typically install this in the directory C:QUAKECTF. Similarly, if you downloaded the "Rocket Arena" mod, it would be installed in the ARENA sub-directory. Network games are then connected to in the same way as before.

For more information on QuakeWorld, check out QuakeWorld Central at stomped.com.

Review: Hack Watch

Who watches the “Hack Watch”-ers? A good few people it seems, going by the nigh on 400,000 hits to the popular Hack Watch News by John McCormac. This technology-oriented review site has been bookmarked by internet and media enthusiasts countrywide, making it one of the most read on-line columns in Ireland.

Hack Watch Logo

Love him or hate him (he seems to have picked up a fair few friends and enemies on the TechCentral WWWBoard since he reviewed RTE’s new technology show, TechTV), McCormac’s journalistic style is hard hitting, but still very detailed, and therein lies the appeal. Who else would dredge up memories of RTE’s late eighties take on Tomorrow’s World, “Zero”!

TechTV Logo

Articles range in interest from former Radio Nova boss Chris Carey’s escape from prison in the UK (I’m an ex-pirate chap myself, so this holds a particular interest for me), to the effect of the forthcoming cable modem service from Cablelink on ISPs like Telecom Internet.

If you’re suspected of being a smug internet service provider, watch out, as there is no place to hide when Hack Watch is on the your case… One of the more recent articles focuses on why TInet’s Muse site failed to reach the finals of the Irish web Oscars, the Golden Spider Awards. In fact, a TInet sponsored site, Irish Games Network’s quake.ie, has indeed qualified as finalist for “Best Community or Special Interest Site”, perhaps Hack Watch will make mention of this soon (and maybe there will be one or two people at the TInet table after all!).

Some have accused McCormac of being overly paranoid (a real-life Mulder of sorts), others would simply see his articles as being truthful and lacking the sugar coating so often found on review sites today.

Review: ID Software

To many, id Software are known primarily as the originators of Quake, possibly the most influential 3-d action game of all time. But id also produced a number of ground-breaking games long before people started playing Quake, and its successor, Quake II, on-line.

Vintage games such as the 2-d Commander Keen from id / Apogee were all the rage on the EGA 286s and 386s of old. In Keen, you play an eight-year old kid called Billy Blaze, defender of the Earth against the Vorticon invasion. The quality of graphics increased dramatically from the original ‘Invasion of the Vorticons’ (1990) to the sixth installment, ‘Aliens Ate My Babysitter’. This shot is from the fourth Keen, ‘Goodbye Galaxy’ (1991).

Commander Keen

id made a giant leap in gaming with the release of “Wolfenstein 3-D” in 1992. Despite the fact that all player movement was in two dimensions, the 3-d feel of the game enthralled game players all over the world (even in Germany where it is still banned due to the content). In this game, you play B.J. Blazkowicz, an American spy sent to infiltrate the evil Nazi empire. The size of the guns (and enemies!) you find along the way increases as you progress from level to level, and if you’re lucky enough, there is a secret level where you can meet an old friend, Keen himself!

Wolfenstein 3-D

Another breakthrough came in 1993 with the release of another famous game from id, Doom. The first game to make use of “texture mapping”, whereby pre-drawn art is mapped onto the surfaces of a room, Doom had an authentic 3-d feel due to the presence of variable height ceilings and floor levels (unlike the fixed height rooms of Wolf). Carrying on the Wolf tradition, some of the Wolf enemy soldiers appear in a Doom secret level.

But the most novel part of Doom was the multiplayer aspect whereby four players on a PC LAN could engage in a “deathmatch” game and accumulate “frags” against each other. The success of Doom was to be carried on by its successor, Doom II, in 1994.

Doom

This multiplayer function was brought to a whole new level with the release of Quake in 1996, and subsequently Quake II in 1998. As well as being the first true 3-d game (able to jump, look up, down, and shoot in those directions), Quake allowed players to engage in deathmatch games over the internet, up to 32 players at a time! This quickly resulted in the formation of Quake “clans”, groups of people who would play together in team games against other clans.

Quake

You can also download shareware versions of many of the games mentioned above. Get Commander Keen I, Commander Keen IV, Wolfenstein 3-D, Doom, Quake, or Quake II.