The finals have been put back until Saturday, 11 July. Location is still under negotiation, we have it more or less decided on anyway (thanks Mindphuck, Carnate and Vishnu for doing the research!).
Saturday, 11 July, 1998
- 12.00 pm - Quarter 1 - Clan Trinity vs. X-Com
- 12.45 pm - Quarter 2 - Clan II vs. Guns Islanders
- 2.00 pm - Quarter 3 - Fenians vs. na Daghda
- 2.45 pm - Quarter 4 - Incarnate vs. Celtic Warriors
- 3.30 pm - Semi 1 - Q/1 vs. Q/3
- 4.15 pm - Semi 2 - Q/2 vs. Q/4
- 5.15 pm - Final - S/1 vs. S/2
I had to remove the UKCTF mod from ctf1.quake.ie as this patch has recently been upgraded and clients would have had to download yet another mod. I will add in my own voting system to the server later on, that’s the real reason we wanted to use the UKCTF mod anyway (now known as ZCTF).
- Added dynamic server listing to quake.ie.
- Changed q2bop1.quake.ie from Balance Of Power to King Of The Hill mod.
- Changed from deathmatch mode 1 to 3 on ffa1.quake.ie, also enabled drop quad and ring after player death.
- Enabled watervis 1 on all QuakeWorld servers.
How to add the toss runes facility to your QW CTF 4.2 servers (should work for classic Quake servers too).
Change to the qwsrc (or src for classic Quake) subdirectory, edit the items.qc file, and add this in after the “void() DropRune = { … }” function.
// TossRune is bound to impulse 19
// Cloud-Warrior, 6 February, 1998
void (float flag) Do_TossRune =
{
local entity item;
item = spawn();
item.player_flag = flag;
item.owner = self;
makevectors(self.v_angle);
setorigin(item, self.origin + '0 0 32');
item.velocity = aim(self, 1000);
item.velocity = item.velocity * 500;
item.flags = FL_ITEM;
item.solid = SOLID_TRIGGER;
item.movetype = MOVETYPE_BOUNCE;
if (flag & ITEM_RUNE1_FLAG)
setmodel (item, "progs/end1.mdl");
else if (flag & ITEM_RUNE2_FLAG)
setmodel (item, "progs/end2.mdl");
else if (flag & ITEM_RUNE3_FLAG)
setmodel (item, "progs/end3.mdl");
else if (flag & ITEM_RUNE4_FLAG)
setmodel (item, "progs/end4.mdl");
setsize (item, '-16 -16 0', '16 16 56');
item.touch = RuneTouch;
item.nextthink = time + 120; /* if no one touches it in two minutes,
respawn it somewhere else, so inaccessible ones will come 'back' */
item.think = RuneRespawn;
};
/*
===============
Tossrune
self is player
===============
*/
void() TossRune =
{
if (self.player_flag & ITEM_RUNE1_FLAG)
Do_TossRune(ITEM_RUNE1_FLAG);
if (self.player_flag & ITEM_RUNE2_FLAG)
Do_TossRune(ITEM_RUNE2_FLAG);
if (self.player_flag & ITEM_RUNE3_FLAG)
Do_TossRune(ITEM_RUNE3_FLAG);
if (self.player_flag & ITEM_RUNE4_FLAG)
Do_TossRune(ITEM_RUNE4_FLAG);
self.player_flag = self.player_flag - (self.player_flag & ITEM_RUNE_MASK);
};
Edit weapons.qc and add this text in after “else if (self.impulse == 99) PrintLocation();”.
// *TEAMPLAY*
// If we're allowed to drop items, enable impulse 19 to toss a rune
// Cloud-Warrior, 6 February, 1998
else if ((teamplay & TEAM_DROP_ITEMS) && self.impulse == 19)
TossRune ();
Compile with qcc. For some strange reason, you have to aim upwards at an angle of around 45 degrees before you can release your rune! This facility is available on the QuakeWorld server ctf1.quake.ie.
Installed QstatList 2.4 to generate the quake.ie - Servers status section. Did a bit of editing to format the output to match our current design.
Added mgduel1 to quake.ie’s duel servers (involved a bit of binary editing the qwprogs.dat, easy!). Added new sequence of levels to ctf1.quake.ie, now cycles through e1m1 to e1m5, e2m1, e2m2, e2m5, e4m3, e4m4, e4m5, e4m6, ctf1 to ctf8, and ctf2m1 to ctf2m8.
Preliminary levels for the IQCL Finals ‘98 are as follows…
Get practising! Teamplay - can injure teammates, lose a frag for killing one. Can injure yourself. Timelimit - 30 minutes (Quarters and Semis), 40 minutes (Final).
News of the Clan Trinity vs. Clan II game has just come in. Thanks for the details Bunny.
That match took place, but it was stopped because the server crashed after about 17 minutes, CT were leading by a huge margin, and due to the unavailability of players (exams) we haven’t been able to hold it again.
Regi said to the clan that we can have the walkover.
As you may have already realised, the IQCL Finals ‘98 have been postponed by at least two weeks, i.e. until the weekend of the 20/21 June.
Reasons for this include people who are sitting exams at the moment, as well as the fact that our main organiser of the IQCL, Mouserat, will be away in the meantime.
We propose to hold the finals in a cybercafe in the Dublin area, on either the Saturday or the Sunday, making it a one day event for those travelling from outside Dublin City.
The finals would ideally be held in the afternoon, with seven games to be played in all at 30 minutes each - possible schedule would be:
12.00 (Q1), 12.45 (Q2), lunch, 2.00 (Q3), 2.45 (Q4), 3.30 (S1), 4.15 (S2), break, 5.15 (F)
but this will be confirmed later.
As you can see from the results section, the last three unplayed matches were declared draws.
Enabled VWep on quake.ie’s Quake 2 servers.
quake.ie Q2 and QW Servers Revamped
Mad busy with quake.ie again since I came back from Japan. Here’s what I’ve been at.
Quake 2 Servers
- Updated q2ffa1.quake.ie so it cycles through all 47 levels randomly (i.e., maps base1 through to boss2, and all the q2dmx levels). match1 has not been added to this server.
- Added match1 to both the random cycling levels on q2duel1.quake.ie, and also to the voting option.
- Started using the Battleground 0.99 patch on q2war1.quake.ie, this allows for proper wars with teams and voting.
- Upgraded all servers to Quake 2 3.15. I was hanging on for 3.16, but there’s been no sign so why wait.
QuakeWorld Servers
- Added the UKCTF 1.333 patch to ctf1.quake.ie, making it the first Irish CTF server to allow level voting. When more than 50% of players agree, the server moves on to the next level in the sequence. Now we decide on a sequence!
- Upgraded the duel1.quake.ie and duel2.quake.ie servers to Crystal Duel 1.7.
- Fixed arena1.quake.ie, it was starting off on normal levels.
- Upgraded all servers to QuakeWorld 2.21, including Guns Island (quake.ucg.ie).
Cloud in Japan
Have you seen Earthworm Jim’s report on my trip to Japan yet?! If not, check out the Guns Islanders news page for more.
mgduel1 Final Release
By the way, we are running the final release of “The Good Place?” on our Guns Island duel server, get it from MoonGlum’s Quake Page.
IQCL Finals
It looks like the IQCL Finals ‘98 will be postponed until the weekend of the 20 June. Mouserat is AWOL in Atlanta next week so without our main organiser, there wouldn’t be much point holding it. More later, we are having talks tonight.
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