quake.ie Server Stuff

Ah, my first .plan for a couple of years, and what better way to pass on information of what I am working on and what to expect in the future from quake.ie. After talking to Eric (Mindphuck) on the phone yesterday about Clan Survival, I have replaced war1.quake.ie’s qwring mod with the Clan Arena patch. This is a temporary measure I think, hope to set up a separate server later on at ca1.quake.ie. Obi-Wan tells me there may be a problem with the q2ctf1.quake.ie server, in that it is just sending people to q2ffa1.quake.ie, so we are looking into that now.

IQCL System

For the past few days, I have been fully occupied with getting a nice automated results system working for the IQCL, and think I have a fair version of that going now. The admin will be able to log in and start a server before each match, and when the match is over, the admin can process the logs with a one line command generating a html output for each match. We will be using htmllog for this (have had the kind help of the author Pyro for problems encountered along the way) as it gives nice stats about who killed with what weapon and all using those cool Quake characters. Using this system will give a unique web address for each match, for example, the address quake.ie/clans/league/results/ctgi.2202/ would be the match between CT and GI on the 22 of February (I’ve seen the future and it will be). Still working on moving our web pages to the quake.ie server, should be able to provide the long-awaited clan web space when that is finalised. I have put up the initial Lost Colonies site at www.quake.ie/lostcolonies/ and hope to get that going soon too. As regards the IQCL again (ideas flying into my head here), there will be a random level picked each week for all matches to play on, and teams will meet on irc 15 minutes beforehand to obtain the server password from the IQCL admin (so we won’t get any lamers joining the match). Another one of those handy QW features is the password command, there is no equivalent in Vanilla but there you go. Mouserat tells me that there will be one level per match, 30 minutes long which sounds fair.

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